Rubik’s Cube Animation System (Nov 26, 2006)

November 26: I finally cleaned up POV-Ray my Rubik’s cube animation system; it’s not efficient, but it’s a start… The file as is rendered at high resolution should give a nice image. Use +kff200 for a joined T and J PLL animation.

You can get POV-Ray here. It’s a great program (although raytracing animation is far from real-time, so I’m going to try to port the code to OpenGL).

December 6: The Rubik’s cube animation system is now capable of parsing an algorithm as a string in the familiar URFLBD format (with 2, ‘, 2′[='2] suffixes). I could add slice turns and double-layer twists, if requested…

Cubing, Old Updates, POV-Ray No Comments