Rubik’s Cube Animation System
26
Nov/060
Nov/060
November 26: I finally cleaned up POV-Ray my Rubik’s cube animation system; it’s not efficient, but it’s a start… The file as is rendered at high resolution should give a nice image. Use +kff200 for a joined T and J PLL animation.
You can get POV-Ray here. It’s a great program (although raytracing animation is far from real-time, so I’m going to try to port the code to OpenGL).
December 6: The Rubik’s cube animation system is now capable of parsing an algorithm as a string in the familiar URFLBD format (with 2, ‘, 2′[='2] suffixes). I could add slice turns and double-layer twists, if requested…
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