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	<title>garron.us &#187; code</title>
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	<description>Cubing &#38; More</description>
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		<title>POV-Ray Short Code Contest Entries</title>
		<link>http://blog.garron.us/2006/pov-ray-short-code-contest-entries/</link>
		<comments>http://blog.garron.us/2006/pov-ray-short-code-contest-entries/#comments</comments>
		<pubDate>Sun, 24 Dec 2006 07:01:29 +0000</pubDate>
		<dc:creator>lgarron</dc:creator>
				<category><![CDATA[Old Updates]]></category>
		<category><![CDATA[POV-Ray]]></category>
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		<guid isPermaLink="false">http://blog.garron.us/?p=201</guid>
		<description><![CDATA[Did I ever mention my two entries into the POV-Ray Short Code Contest 4? Guess which two are mine.
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			<content:encoded><![CDATA[<p>Did I ever mention my two entries into the <a href="http://local.wasp.uwa.edu.au/%7Epbourke/modelling_rendering/scc4/final/">POV-Ray Short Code Contest 4</a>? Guess which two are mine.</p>
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		<title>Rubik&#8217;s Cube Animation System</title>
		<link>http://blog.garron.us/2006/rubik-s-cube-animation-syste/</link>
		<comments>http://blog.garron.us/2006/rubik-s-cube-animation-syste/#comments</comments>
		<pubDate>Sun, 26 Nov 2006 07:00:07 +0000</pubDate>
		<dc:creator>lgarron</dc:creator>
				<category><![CDATA[Cubing]]></category>
		<category><![CDATA[Old Updates]]></category>
		<category><![CDATA[POV-Ray]]></category>
		<category><![CDATA[animation]]></category>
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		<description><![CDATA[November 26: I finally cleaned up POV-Ray my Rubik&#8217;s cube animation system; it&#8217;s not efficient, but it&#8217;s a start&#8230; The file as is rendered at high resolution should give a nice image. Use +kff200 for a joined T and J PLL animation.
You can get POV-Ray here. It&#8217;s a great program (although raytracing animation is far [...]]]></description>
			<content:encoded><![CDATA[<p>November 26: I finally cleaned up POV-Ray my Rubik&#8217;s cube animation system; it&#8217;s not efficient, but it&#8217;s a start&#8230; The file as is rendered at high resolution should give a nice image. Use +kff200 for a joined T and J PLL animation.</p>
<p>You can get <a href="http://www.povray.org/">POV-Ray</a> <a href="http://www.povray.org/download/">here</a>. It&#8217;s a great program (although raytracing animation is far from real-time, so I&#8217;m going to try to port the code to OpenGL).</p>
<p>December 6: The <a href="http://archive.garron.us/code/rubiksp.pov">Rubik&#8217;s cube animation system</a> is now capable of parsing an algorithm as a string in the familiar URFLBD format (with 2, &#8216;, 2&#8242;[='2] suffixes). I could add slice turns and double-layer twists, if requested&#8230;</p>
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